import { Nullable, Size, Vector2, Vector3 } from './../../types';
import { vtkAlgorithm } from './../../interfaces';
import { VtkDataTypes } from './../../Common/Core/DataArray';
import vtkBufferObject from './BufferObject';
import vtkCellArray from './../../Common/Core/CellArray';
import vtkDataArray from './../../Common/Core/DataArray';
import vtkOpenGLTexture from './Texture';
import vtkPoints from './../../Common/Core/Points';
import vtkRenderer from './../Core/Renderer';
import vtkTexture from './../Core/Texture';
import vtkViewNode from './../SceneGraph/ViewNode';
import vtkViewStream from './../../IO/Core/ImageStream/ViewStream';

/**
 *
 */
export interface IOpenGLRenderWindowInitialValues {
  cullFaceEnabled?: boolean;
  shaderCache?: null;
  initialized?: boolean;
  context?: WebGLRenderingContext | WebGL2RenderingContext;
  context2D?: CanvasRenderingContext2D;
  canvas?: HTMLCanvasElement;
  cursorVisibility?: boolean;
  cursor?: string;
  textureUnitManager?: null;
  textureResourceIds?: null;
  containerSize?: Size;
  renderPasses?: any[];
  notifyStartCaptureImage?: boolean;
  webgl2?: boolean;
  defaultToWebgl2?: boolean;
  activeFramebuffer?: any;
  imageFormat?: 'image/png';
  useOffScreen?: boolean;
  useBackgroundImage?: boolean;
}

export interface ICaptureOptions {
  resetCamera?: boolean;
  size?: Size;
  scale?: number;
}

export interface vtkOpenGLRenderWindow extends vtkViewNode {
  /**
   * Builds myself.
   * @param {Boolean} prepass
   */
  buildPass(prepass: boolean): void;

  /**
   * Initialize the rendering window. This will setup all system-specific
   * resources. This method and Finalize() must be symmetric and it should be
   * possible to call them multiple times, even changing WindowId in-between.
   * This is what WindowRemap does.
   */
  initialize(): void;

  /**
   *
   */
  makeCurrent(): void;

  /**
   *
   * @param {HTMLElement} el The container element.
   */
  setContainer(el: Nullable<HTMLElement>): void;

  /**
   * Get the container element.
   */
  getContainer(): Nullable<HTMLElement>;

  /**
   * Get the container size.
   */
  getContainerSize(): Vector2;

  /**
   * Get the frame buffer size.
   */
  getFramebufferSize(): Vector2;

  /**
   * Get the webgl canvas.
   */
  getCanvas(): Nullable<HTMLCanvasElement>;

  /**
   * Set the webgl canvas.
   */
  setCanvas(canvas: Nullable<HTMLCanvasElement>): boolean;

  /**
   * Check if a point is in the viewport.
   * @param {Number} x The x coordinate.
   * @param {Number} y The y coordinate.
   * @param {vtkRenderer} viewport The viewport vtk element.
   */
  isInViewport(x: number, y: number, viewport: vtkRenderer): boolean;

  /**
   * Get the viewport size.
   * @param {vtkRenderer} viewport The viewport vtk element.
   */
  getViewportSize(viewport: vtkRenderer): Vector2;

  /**
   * Get the center of the viewport.
   * @param {vtkRenderer} viewport The viewport vtk element.
   */
  getViewportCenter(viewport: vtkRenderer): Vector2;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   */
  displayToNormalizedDisplay(x: number, y: number, z: number): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   */
  normalizedDisplayToDisplay(x: number, y: number, z: number): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  worldToView(x: number, y: number, z: number, renderer: vtkRenderer): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  viewToWorld(x: number, y: number, z: number, renderer: vtkRenderer): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  worldToDisplay(
    x: number,
    y: number,
    z: number,
    renderer: vtkRenderer
  ): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  displayToWorld(
    x: number,
    y: number,
    z: number,
    renderer: vtkRenderer
  ): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  normalizedDisplayToViewport(
    x: number,
    y: number,
    z: number,
    renderer: vtkRenderer
  ): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  viewportToNormalizedViewport(
    x: number,
    y: number,
    z: number,
    renderer: vtkRenderer
  ): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   */
  normalizedViewportToViewport(x: number, y: number, z: number): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   */
  displayToLocalDisplay(x: number, y: number, z: number): Vector3;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   * @param {Number} z
   * @param {vtkRenderer} renderer The vtkRenderer instance.
   */
  viewportToNormalizedDisplay(
    x: number,
    y: number,
    z: number,
    renderer: vtkRenderer
  ): Vector3;

  /**
   *
   * @param {Number} x1
   * @param {Number} y1
   * @param {Number} x2
   * @param {Number} y2
   */
  getPixelData(x1: number, y1: number, x2: number, y2: number): Uint8Array;

  /**
   *
   * @param {WebGLContextAttributes} options
   */
  get3DContext(
    options: WebGLContextAttributes
  ): Nullable<WebGLRenderingContext>;

  /**
   *
   * @param {CanvasRenderingContext2DSettings} options
   */
  get2DContext(
    options: CanvasRenderingContext2DSettings
  ): Nullable<CanvasRenderingContext2D>;

  /**
   * Copy the content of the root parent, if there is one, to the canvas
   */
  copyParentContent(): void;

  /**
   * Resize this render window using the size of its children
   * The new size of the renderwindow is the size of the bounding box
   * containing all the child render windows
   */
  resizeFromChildRenderWindows(): void;

  /**
   * Returns the last ancestor of type vtkOpenGLRenderWindow if there is one
   * If there is no parent vtkOpenGLRenderWindow, returns undefined
   */
  getRootOpenGLRenderWindow(): vtkOpenGLRenderWindow | undefined;

  /**
   * The context 2D is created during initialization instead of the WebGL context
   * when there is a parent render window
   */
  getContext2D(): CanvasRenderingContext2D | undefined;

  /**
   *
   */
  setContext2D(context2D: CanvasRenderingContext2D | undefined): boolean;

  /**
   *
   */
  restoreContext(): void;

  /**
   *
   * @param {vtkTexture} texture
   */
  activateTexture(texture: vtkTexture): void;

  /**
   *
   * @param {vtkTexture} texture
   */
  deactivateTexture(texture: vtkTexture): void;

  /**
   *
   * @param {vtkTexture} texture
   */
  getTextureUnitForTexture(texture: vtkTexture): number;

  /**
   *
   * @param {VtkDataTypes} vtktype
   * @param {Number} numComps
   * @param {Boolean} useFloat
   * @param {unknown} oglNorm16Ext The WebGL EXT_texture_norm16 extension context
   * @param {Boolean} useHalfFloat
   */
  getDefaultTextureInternalFormat(
    vtktype: VtkDataTypes,
    numComps: number,
    oglNorm16Ext?: unknown,
    useHalfFloat?: boolean
  ): void;

  /**
   *
   * @param {HTMLImageElement} img The background image.
   */
  setBackgroundImage(img: HTMLImageElement): void;

  /**
   *
   * @param {Boolean} value
   */
  setUseBackgroundImage(value: boolean): void;

  /**
   * Capture a screenshot of the contents of this renderwindow.  The options
   * object can include a `size` array (`[w, h]`) or a `scale` floating point
   * value, as well as a `resetCamera` boolean.  If `size` is provided, the
   * captured screenshot will be of the given size (and `resetCamera` could be
   * useful in this case if the aspect ratio of `size` does not match the
   * current renderwindow size).  Otherwise, if `scale` is provided, it will
   * be multiplied by the current renderwindow size to compute the screenshot
   * size.  If no `size` or `scale` are provided, the current renderwindow
   * size is assumed.  The default format is "image/png". Returns a promise
   * that resolves to the captured screenshot.
   * @param {String} format
   * @param {ICaptureOptions} options
   */
  captureNextImage(
    format: string,
    options?: ICaptureOptions
  ): Nullable<Promise<string>>;

  /**
   *
   */
  getGLInformations(): object;

  /**
   *
   */
  traverseAllPasses(): void;

  /**
   *
   */
  disableCullFace(): void;

  /**
   *
   */
  enableCullFace(): void;

  /**
   *
   * @param {vtkViewStream} stream The vtkViewStream instance.
   */
  setViewStream(stream: vtkViewStream): boolean;

  /**
   * Sets the pixel width and height of the rendered image.
   *
   * WebGL and WebGPU render windows apply these values to
   * the width and height attribute of the canvas element.
   *
   * To match the device resolution in browser environments,
   * multiply the container size by `window.devicePixelRatio`
   * `apiSpecificRenderWindow.setSize(Math.floor(containerWidth * devicePixelRatio), Math.floor(containerHeight * devicePixelRatio));
   * See the VTK.js FullscreenRenderWindow class for an example.
   *
   * @see getComputedDevicePixelRatio()
   *
   * @param {Vector2} size
   */
  setSize(size: Vector2): void;

  /**
   *
   * @param {Number} x
   * @param {Number} y
   */
  setSize(x: number, y: number): void;

  /**
   *
   */
  getSize(): Vector2;

  /**
   * Scales the size of a browser CSS pixel to a rendered canvas pixel.
   * `const renderedPixelWidth = cssPixelWidth * apiRenderWindow.getComputedDevicePixelRatio()`
   * Use to scale rendered objects to a consistent perceived size or DOM pixel position.
   *
   * Rather than using window.devicePixelRatio directly, the device pixel ratio is inferred
   * from the container CSS pixel size and rendered image pixel size. The user directly sets the rendered pixel size.
   *
   * @see setSize()
   * @see getContainerSize()
   */
  getComputedDevicePixelRatio(): number;

  /**
   * Set graphics resources for vtk objects to be cached at the context level.
   * This provides mappers with a convenient API to re-use allocated GPU resources
   * without duplication.
   *
   * @param {Object} vtkObj VTK data object / array with resources on the GPU
   * @param {Object} gObj Container object that maintains a handle to the graphics resource on the GPU
   * @param {String} hash String hash that can be used by mappers to decide whether to discard or re-allocate
   * the cached resource.
   */
  setGraphicsResourceForObject(
    vtkObj: vtkCellArray | vtkDataArray | vtkPoints,
    gObj: Nullable<vtkOpenGLTexture | vtkBufferObject>,
    hash: Nullable<string>
  ): void;

  /**
   * Get graphics resources for vtk objects cached at the context level.
   * This provides mappers with a convenient API to re-use allocated GPU resources
   * without duplication.
   *
   * @param {Object} vtkObj VTK data object / array with resources on the GPU
   * the cached resource.
   * @return {Object} Dictionary with the graphics resource and string hash
   */
  getGraphicsResourceForObject<
    T extends vtkCellArray | vtkDataArray | vtkPoints
  >(
    vtkObj: T
  ):
    | {
        coreObject: T;
        oglObject: Nullable<vtkOpenGLTexture | vtkBufferObject>;
        hash: Nullable<string>;
      }
    | undefined;

  /**
   * Get approximate graphics memory usage, in bytes, for the context. This is a simple computation
   * that analyzes how much memory is allocated on the GPU for textures, VBOs, etc. to give an
   * application a view of its graphics memory consumption.
   * Note that this ignores page resources.
   */
  getGraphicsMemoryInfo(): number;
}

/**
 * Method used to decorate a given object (publicAPI+model) with vtkOpenGLRenderWindow characteristics.
 *
 * @param publicAPI object on which methods will be bounds (public)
 * @param model object on which data structure will be bounds (protected)
 * @param {IOpenGLRenderWindowInitialValues} [initialValues] (default: {})
 */
export function extend(
  publicAPI: object,
  model: object,
  initialValues?: IOpenGLRenderWindowInitialValues
): void;

/**
 * Method used to create a new instance of vtkOpenGLRenderWindow.
 * @param {IOpenGLRenderWindowInitialValues} [initialValues] for pre-setting some of its content
 */
export function newInstance(
  initialValues?: IOpenGLRenderWindowInitialValues
): vtkOpenGLRenderWindow;

/**
 *
 * @param cb
 */
export function pushMonitorGLContextCount(cb: any): void;

/**
 *
 * @param cb
 */
export function popMonitorGLContextCount(cb: any): void;

/**
 * WebGL rendering window
 *
 * vtkOpenGLRenderWindow is designed to view/render a vtkRenderWindow.
 */
export declare const vtkOpenGLRenderWindow: {
  newInstance: typeof newInstance;
  extend: typeof extend;
  pushMonitorGLContextCount: typeof pushMonitorGLContextCount;
  popMonitorGLContextCount: typeof popMonitorGLContextCount;
};
export default vtkOpenGLRenderWindow;
