import vtkProp, { IPropInitialValues } from './Prop';
import vtkCoordinate from './Coordinate';
import vtkMapper from './Mapper';
import vtkProperty2D, { IProperty2DInitialValues } from './Property2D';
import vtkMapper2D from './Mapper2D';
import { Bounds } from './../../types';

/**
 *
 */
export interface IActor2DInitialValues extends IPropInitialValues {
  mapper?: vtkMapper;
  property?: vtkProperty2D;
  layerNumber?: number;
  positionCoordinate?: vtkCoordinate;
  positionCoordinate2?: vtkCoordinate;
}

export interface vtkActor2D extends vtkProp {
  /**
   *
   * @return
   */
  getActors2D(): any;

  /**
   *
   * @return
   */
  getIsOpaque(): boolean;

  /**
   * Return the property object that controls this actors surface
   * properties. This should be an instance of a vtkProperty2D object. Every
   * actor must have a property associated with it. If one isn’t specified,
   * then one will be generated automatically. Multiple actors can share one
   * property object.
   */
  getProperty(): vtkProperty2D;

  /**
   * Create a new property suitable for use with this type of Actor.
   * @param {IProperty2DInitialValues} [initialValues] (default: {})
   */
  makeProperty(initialValues?: IProperty2DInitialValues): vtkProperty2D;

  /**
   * Sets the 2D mapper.
   */
  setMapper(mapper: vtkMapper2D): boolean;

  /**
   * Gets the 2D mapper.
   */
  getMapper(): vtkMapper2D;

  /**
   *
   */
  hasTranslucentPolygonalGeometry(): boolean;

  /**
   * Set the Prop2D's position in display coordinates.
   * @param XPos
   * @param YPos
   */
  setDisplayPosition(XPos: any, YPos: any): void;

  /**
   *
   * @param w
   */
  setWidth(w: number): void;

  /**
   *
   * @param w
   */
  setHeight(h: number): void;

  /**
   *
   */
  getWidth(): number;

  /**
   *
   */
  getHeight(): number;

  /**
   * Get the bounds as [xmin, xmax, ymin, ymax, zmin, zmax].
   * @return {Bounds} The bounds for the mapper.
   */
  getBounds(): Bounds;

  /**
   * Return the actual vtkCoordinate reference that the mapper should use
   * to position the actor. This is used internally by the mappers and should
   * be overridden in specialized subclasses and otherwise ignored.
   */
  getActualPositionCoordinate(): vtkCoordinate;

  /**
   *
   */
  getActualPositionCoordinate2(): vtkCoordinate;
}

/**
 * Method use to decorate a given object (publicAPI+model) with vtkActor2D characteristics.
 *
 * @param publicAPI object on which methods will be bounds (public)
 * @param model object on which data structure will be bounds (protected)
 * @param {IActor2DInitialValues} [initialValues] (default: {})
 */
export function extend(
  publicAPI: object,
  model: object,
  initialValues?: IActor2DInitialValues
): void;

/**
 * Method use to create a new instance of vtkActor2D
 * @param {IActor2DInitialValues} [initialValues] for pre-setting some of its content
 */
export function newInstance(initialValues?: IActor2DInitialValues): vtkActor2D;

/**
 * vtkActor2D is used to represent a 2D entity in a rendering scene. It inherits
 * functions related to the actors position, and orientation from
 * vtkProp. The actor also has scaling and maintains a reference to the
 * defining geometry (i.e., the mapper), rendering properties, and possibly a
 * texture map.
 * @see [vtkMapper2D](./Rendering_Core_Mapper2D.html)
 * @see [vtkProperty2D](./Rendering_Core_Property2D.html)
 */
export declare const vtkActor2D: {
  newInstance: typeof newInstance;
  extend: typeof extend;
};
export default vtkActor2D;
